Discussion in 'Dota 2 Workshop Completed Projects' started by Vovosunt, Dec 25, 2014.
CM set WIP with the Reza
All crits and comments are welcome!
could I have a side drawing of the weapon as well please?
Also Id like know how you would suggest the slot management.
I suggest this.
well I've made the base mesh, I'll start the sculpt sometime next week I guess.
That's looking very great
The slot distribution is just as you made it
BTW I'm still not sure if adding the front of the skirt is even worth it. It looks quite fine without it too
Also I might add an alt style for the neck-bow since some people find it non-oriental and just sexists for some reason >,<
And the rigging might be an issue since CM likes to wave her hands a round quite a bit. Will make an alt-style if this doesn't work out
And could I have the side drawing of the staff as early as possible? I wanna get this set done before like tenth so there will be enough time for texturing and loading screen too so we could submit it for the new bloom
Here the staff base mesh.
Most probably I'll start the sculpt on Monday and hopefully will be able to get it done in 1-2 days.
Another 1-2 days for low poly, bake and skinning. The model stuff should be done by end of the coming week. then we will have about week for texture, promo, loading screen and submission
oh sorry, holidays got me busy >,<
here's what I had in mind... yours is a bit too flat. Mine is a bit hard to draw (and model... I actually tried modeling it myself but gave up halfway)
also alt neck
I'm having a hard time, reading the hair, plz let me know how this could get right
Here's a sketch. Download:
OK so I just made a quick retopo to see if the idea of a sleeve like that works or not.
It seems to be working well except the fact that the staff goes through the sleeve
I would try rigging it a bit to either the body or the root bone. That way it will kind of deform in that direction...
I still have to design the alt ones, if these don't work (didn't yet have the time too :/ )
BTW can you send me the sculpt if you finished it? I want to check it and maybe change some things, before you retopo. I've recently started double checking sculpts in my collabs and I think it really raises the quality
no not yet, I was busy this week. I'll send you either tomorrow night or Sunday night
On a second thought, you can have everything, except the weapon right now
I think it's better to have the patterns, only in texture file. If you don't think so, please do me a favor and mask the tpattern in every piece, then I'll have it modeled. thanks
the set is looking pretty awesome~ clean and smooth sculpt!
Maybe i can help you guys for masks. I need more experience for this
Golly, I like how this is coming along. Crystal Maiden is my favourite carry (I'm just kidding, I love playing support) and those white tied robes look absolutely gorgeous.
I would have liked a single-crystal staff as a matter of personal preference, but with the same "gapped" design used in the current design. Still, I do like this.
CM got a developer comment!: http://steamcommunity.com/sharedfiles/filedetails/?id=434829470&devcomment=1
Let's fix it up
Here is the comment:
This is a great set, we really like it.
Some minor tweaks before it is ready, though:
- Simplify or completely remove the white textures on her shoulders - they look very noisy now.
- The weapon looks a little flat. Consider moving one of the 'prongs' down or up, to add more depth to the weapon.
We can't wait to do the next review of this set. Thank you!
@Chameleon @Vovosunt @Pootis @Mv
What do you think we should do with the weapon?
and for now I did a quick removal of those white points on shoulder. Plz feel free to develop it further:
before: https://www.dropbox.com/s/k55fb8der6axoak/shoulder before.tga?dl=0
now: https://www.dropbox.com/s/4flp2a21gu3emj2/shoulder now.tga?dl=0
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